{"id":1006,"date":"2016-11-09T15:45:46","date_gmt":"2016-11-09T02:45:46","guid":{"rendered":"http:\/\/www.rogerdennis.com\/ideaport\/?p=1006"},"modified":"2016-11-09T16:00:56","modified_gmt":"2016-11-09T03:00:56","slug":"human-predictions-about-ai-winning-games-are-wrong","status":"publish","type":"post","link":"http:\/\/www.rogerdennis.com\/ideaport\/?p=1006","title":{"rendered":"Human predictions about AI winning games are wrong"},"content":{"rendered":"<p>When Kasparov challenged the IBM chess-playing computer called Deep Blue, he was absolutely certain that he would win.\u00a0 An article in USA Today on 2 May 1997 quoted him as saying &#8220;<em>I&#8217;m going to beat it absolutely.\u00a0 We will beat machines for some time to come.<\/em>&#8221;<\/p>\n<p>He was beaten conclusively.<\/p>\n<p>In early 2016 another landmark was reached in game-playing computing, when AlphaGo (DeepMind) challenged Lee Se-dol to a game of Go.\u00a0 The Asian game is a magnitude more complex than chess, and resulted in Lee making the observation that &#8220;<a href=\"http:\/\/english.yonhapnews.co.kr\/search1\/2603000000.html?cid=AEN20160223003651315\"><em>AlphaGo&#8217;s level doesn&#8217;t match mine<\/em><\/a>.&#8221;<\/p>\n<p>Other expert players backed Lee Se-dol, saying that <a href=\"http:\/\/english.yonhapnews.co.kr\/search1\/2603000000.html?cid=AEN20160223003651315\">he would win 5-0.\u00a0 <\/a>In the end he only won a single game.<\/p>\n<p>Now the same team that developed AlphaGo is setting it&#8217;s sights on a computer game called StarCraft 2. This is a whole new domain for artificial intelligence because, as <a href=\"https:\/\/www.theguardian.com\/technology\/2016\/nov\/04\/starcraft-ii-deepmind-game-ai\">The Guardian points out:<\/a><\/p>\n<p><em>StarCraft II is a game full of hidden information. Each player begins on opposite sides of a map, where they are tasked with building a base, training soldiers, and taking out their opponent. But they can only see the area directly around units, since the rest of the map is hidden in a \u201cfog of war\u201d.<\/em><\/p>\n<p><em>\u201cPlayers must send units to scout unseen areas in order to gain information about their opponent, and then remember that information over a long period of time,\u201d DeepMind says in a blogpost. \u201cThis makes for an even more complex challenge as the environment becomes partially observable &#8211; an interesting contrast to perfect information games such as Chess or Go. And this is a real-time strategy game &#8211; both players are playing simultaneously, so every decision needs to be computed quickly and efficiently.<\/em><\/p>\n<p>Once again, humans believe that the computer cannot beat humans.\u00a0 In the Guardian article, the executive producer for StarCraft is quoted as saying\u00a0<em>\u201cI stand by our pros. They\u2019re amazing to watch.\u201d<\/em><\/p>\n<p>Sound familiar?<\/p>\n<p>If AI can win at a game like StarCraft, it&#8217;s both exciting and troubling at the same time.<\/p>\n<p>It will mean that an AI will have to reference &#8216;memory,&#8217; take measured risks and develop strategy in a manner that beats a human. These three things &#8211; pattern recognition (from memory), risk taking, and strategy, are skills that command a premium wage in economies that value &#8216;knowledge workers.&#8217;<\/p>\n<p>In 2015 a research team at Oxford University <a href=\"http:\/\/www.bbc.com\/news\/technology-34066941\">published a study<\/a> predicting 35% of current jobs are at &#8220;<em>high risk of computerisation over the following 20 years<\/em>.&#8221;\u00a0 The StarCraft challenge might cause them to revise this prediction upwards.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>When Kasparov challenged the IBM chess-playing computer called Deep Blue, he was absolutely certain that he would win.\u00a0 An article in USA Today on 2 May 1997 quoted him as saying &#8220;I&#8217;m going to beat it absolutely.\u00a0 We will beat machines for some time to come.&#8221; He was beaten conclusively. In early 2016 another landmark [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[7,6,15],"tags":[],"class_list":["post-1006","post","type-post","status-publish","format-standard","hentry","category-emerging-technology","category-at-the-fringes","category-futures-thinking"],"jetpack_featured_media_url":"","_links":{"self":[{"href":"http:\/\/www.rogerdennis.com\/ideaport\/index.php?rest_route=\/wp\/v2\/posts\/1006","targetHints":{"allow":["GET"]}}],"collection":[{"href":"http:\/\/www.rogerdennis.com\/ideaport\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"http:\/\/www.rogerdennis.com\/ideaport\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"http:\/\/www.rogerdennis.com\/ideaport\/index.php?rest_route=\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"http:\/\/www.rogerdennis.com\/ideaport\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=1006"}],"version-history":[{"count":4,"href":"http:\/\/www.rogerdennis.com\/ideaport\/index.php?rest_route=\/wp\/v2\/posts\/1006\/revisions"}],"predecessor-version":[{"id":1011,"href":"http:\/\/www.rogerdennis.com\/ideaport\/index.php?rest_route=\/wp\/v2\/posts\/1006\/revisions\/1011"}],"wp:attachment":[{"href":"http:\/\/www.rogerdennis.com\/ideaport\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=1006"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"http:\/\/www.rogerdennis.com\/ideaport\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=1006"},{"taxonomy":"post_tag","embeddable":true,"href":"http:\/\/www.rogerdennis.com\/ideaport\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=1006"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}